How Hearthhall works
From the first invite link to the parts nobody finds on their own.
Nothing here is a manual you have to read first. Every page stands on its own, and the site tells you what a screen does when you are on it — this is for what is worth knowing before you go looking, and the handful of things that are genuinely not obvious.
Joining a game
You have a link, or you are looking for a table. Start here and you will have a character and a first post within the hour.
Read it →Running a game
Making the campaign, deciding what kind it is, getting people in, and what each of them will be able to do once they are.
Read it →Writing, playing, and the four features that carry most of a campaign.
- The wiki
Pages, templates, [[double bracket]] links, infoboxes, GM-only secrets, and a history that keeps every version.
- Play-by-post
Boards, threads, writing in and out of character, drafts, mentions, and running a fight over a fortnight.
- Characters and sheetsPlayers
Making one, letting the sheet do the arithmetic, tracking play, bringing a character in from a PDF, and taking it out again.
- Dice
Every expression the roller understands, rolling without opening a scene, what advantage does, secret rolls, and why none of it happens in your browser.
Maps, history, and the parts that only some campaigns get.
- Maps, timeline and the world
Pinning a map, drawing territory, keeping a history that sorts itself, and the four tabs a Minecraft server gets.
- Sessions, handouts and fightsGMs
Finding an evening everybody can do, preparing something and revealing it later, the party roster and the bestiary.
Minecraft campaigns do not have these tabs. A server is up all week rather than meeting on Wednesdays, and it gets the world layer instead.
- Bringing a campaign from DiscordGMs
Linking a server, reading a channel back out, saying who each voice in it is, and what arrives when you press the button.
Settings, privacy, and getting your writing back out again.
None of this needs reading first
An account is free, a campaign is private the moment it exists, and the spell and monster reference is readable without either.
Or read the spells and monsters without signing up for anything.