GuideThe wiki

The wiki

Pages, templates, [[double bracket]] links, infoboxes, GM-only secrets, and a history that keeps every version.

Every campaign has one and every member can write in it. It is the part of this site that outlives the campaign — a year later nobody remembers which thread the treaty was agreed in, but the page about the treaty is still there.

Making a page

New page asks for a title and gives the page an address derived from it. Everything else is optional. If a blank box is the problem, pick one of the six templates — character, location, faction, item, session log, event — each of which is ordinary text with real links already in it, so filling one in leaves you a short list of the next pages worth writing.

The body is markdown: ## for headings, * for lists, **bold**, tables, quotes. Headings at level two and three build a contents list down the side of the page automatically and each gets a link of its own, so you can send somebody a section rather than a page. Images can be uploaded straight into a page, and a page can carry a banner across the top of it.

Infoboxes, tags and summaries

The box down the side of a page is a list of label-and-value rows you write yourself — Ruled by, Population, Status. There is no fixed schema, and the order you put them in is the order they appear, because on a page about a person the order of the facts is itself a statement about them.

Put a [[link]] in an infobox value and it does two jobs: it links, and it gives the lore graph an edge it can label. Ruled by: [[Alderman Voss]] is why the graph can say ruled by rather than just drawing a line.

Tags group pages across the wiki and can be filtered from the index. The summary is the line that appears under the title in listings and search results — one sentence, written for somebody who has not read the page.

Pages the players cannot see

A page can be marked GM-only. That is not a lock — the page is absent from a player’s listings, from their search results and from the backlinks of everything it links to. There is nothing for them to notice.

A page can also be locked, which is different: everybody can still read it, and only the people running the campaign can edit it.

Nothing you write here can be lost

Every edit is kept as a revision with its author and the note they left. The history screen compares any two versions line by line, added against removed, and defaults to showing the newest edit against the one before it.

Reverting adds to the history rather than erasing it. Restoring last week’s version writes a new revision that happens to contain last week’s text — so a bad edit stays visible in the record and so does the fact that somebody undid it. There is no version of this site in which an edit quietly stops having happened.

Recent changes is the wiki-wide feed of that. You can also watch a single page and be notified when anybody edits it.

Talking about a page rather than in it

Each page has a talk section underneath it. It is for the arguments — whether the baron is dead, whether that date is right, whether this should be two pages — which otherwise end up as parenthetical asides inside the article itself.

The lore graph

A drawing of how the world hangs together, built from links rather than maintained by anybody. Infobox fields give an edge its meaning; plain mentions in the body give it weight. Click a node to walk to it.

It is worth opening once the wiki is thirty pages deep, mostly for what it shows you is not connected to anything.

One wiki per campaign

Wikis do not cross campaigns, and neither do links: a [[double bracket]] always means a page in the wiki it was written in. Two games set in the same world therefore have two wikis and no way to share a page between them, which is worth knowing before you split a campaign in half.

Showing your world to people

Everything you write here is visible to your campaign and to nobody else. That is the default and it does not change on its own. But a Minecraft server recruiting players, or a GM trying to talk somebody into a game, has the opposite problem: the world is the argument, and nobody outside can see it.

So a page can be published — readable at a public address by anyone at all, search engines included. It takes two deliberate switches and both start off. One is per campaign, in settings, and only the owner has it. The other is on each page, for owners and moderators. A page is public only when both are on, so nothing is ever exposed because somebody forgot about it.

A GM-only page can never be published, whatever else is switched on — and making a published page GM-only un-publishes it rather than leaving the setting sitting there meaning nothing. Turning the campaign switch off closes everything at once without forgetting which pages you chose: turn it back on and you are exactly where you were.

What a published page does not say

It says what was written, not who wrote it: no author, no editor, no edit comments. A [[double bracket]] pointing at a page you have not published renders as plain words rather than a link, because a red “write this page” link would tell a stranger that the page exists and what it is called. A name mentioned in the text is text, not a link to somebody’s profile.