Young White Dragon
Large Dragon chaotic evil
- Armour class
- 17
- Hit points
- 133 (14d10+56)
- Speed
- walk 40 ft., fly 80 ft., burrow 20 ft., swim 40 ft.
- Challenge
- 6
- STR 18 (+4)
- DEX 10 (+0)
- CON 18 (+4)
- INT 6 (-2)
- WIS 11 (+0)
- CHA 12 (+1)
- Senses
- darkvision 120 ft., blindsight 30 ft., passive Perception 16
- Languages
- Common, Draconic
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.