Xorn
Medium Elemental neutral
- Armour class
- 19
- Hit points
- 73 (7d8+42)
- Speed
- walk 20 ft., burrow 20 ft.
- Challenge
- 5
- STR 17 (+3)
- DEX 10 (+0)
- CON 22 (+6)
- INT 11 (+0)
- WIS 10 (+0)
- CHA 11 (+0)
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages
- Terran
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Multiattack. The xorn makes three claw attacks and one bite attack.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.