Worg
Large Monstrosity neutral evil
- Armour class
- 13
- Hit points
- 26 (4d10+4)
- Speed
- walk 50 ft.
- Challenge
- 1/2
- STR 16 (+3)
- DEX 13 (+1)
- CON 13 (+1)
- INT 7 (-2)
- WIS 11 (+0)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.