← Monsters

Will-o'-Wisp

Tiny Undead chaotic evil

Armour class
19
Hit points
22 (9d4)
Speed
fly 50 ft., hover true ft.
Challenge
2
  • STR 1 (-5)
  • DEX 28 (+9)
  • CON 10 (+0)
  • INT 13 (+1)
  • WIS 14 (+2)
  • CHA 11 (+0)
Senses
darkvision 120 ft., passive Perception 12
Languages
the languages it knew in life

Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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