Werebear
Medium Humanoid neutral good
- Armour class
- 10
- Hit points
- 135 (18d8+54)
- Speed
- walk 30 ft.
- Challenge
- 5
- STR 19 (+4)
- DEX 10 (+0)
- CON 17 (+3)
- INT 11 (+0)
- WIS 12 (+1)
- CHA 12 (+1)
- Senses
- passive Perception 17
- Languages
- Common (can't speak in bear form)
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
System Reference Document 5.1 · Creative Commons Attribution 4.0
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