← Monsters

Thug

Medium Humanoid any non-good alignment

Armour class
11
Hit points
32 (5d8+10)
Speed
walk 30 ft.
Challenge
1/2
  • STR 15 (+2)
  • DEX 11 (+0)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)
Senses
passive Perception 10
Languages
any one language (usually Common)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Multiattack. The thug makes two melee attacks.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.