Thug
Medium Humanoid any non-good alignment
- Armour class
- 11
- Hit points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Challenge
- 1/2
- STR 15 (+2)
- DEX 11 (+0)
- CON 14 (+2)
- INT 10 (+0)
- WIS 10 (+0)
- CHA 11 (+0)
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Multiattack. The thug makes two melee attacks.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.