Swarm of Quippers
Medium Beast unaligned
- Armour class
- 13
- Hit points
- 28 (8d8-8)
- Speed
- swim 40 ft.
- Challenge
- 1
- STR 13 (+1)
- DEX 16 (+3)
- CON 9 (-1)
- INT 1 (-5)
- WIS 7 (-2)
- CHA 2 (-4)
- Senses
- darkvision 60 ft., passive Perception 8
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.