Stirge
Tiny Beast unaligned
- Armour class
- 14
- Hit points
- 2 (1d4)
- Speed
- walk 10 ft., fly 40 ft.
- Challenge
- 1/8
- STR 4 (-3)
- DEX 16 (+3)
- CON 11 (+0)
- INT 2 (-4)
- WIS 8 (-1)
- CHA 6 (-2)
- Senses
- darkvision 60 ft., passive Perception 9
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.