← Monsters

Stirge

Tiny Beast unaligned

Armour class
14
Hit points
2 (1d4)
Speed
walk 10 ft., fly 40 ft.
Challenge
1/8
  • STR 4 (-3)
  • DEX 16 (+3)
  • CON 11 (+0)
  • INT 2 (-4)
  • WIS 8 (-1)
  • CHA 6 (-2)
Senses
darkvision 60 ft., passive Perception 9

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.