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Steam Mephit

Small Elemental neutral evil

Armour class
10
Hit points
21 (6d6)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/4
  • STR 5 (-3)
  • DEX 11 (+0)
  • CON 10 (+0)
  • INT 11 (+0)
  • WIS 10 (+0)
  • CHA 12 (+1)
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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