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Spirit Naga

Large Monstrosity chaotic evil

Armour class
15
Hit points
75 (10d10+20)
Speed
walk 40 ft.
Challenge
8
  • STR 18 (+4)
  • DEX 17 (+3)
  • CON 14 (+2)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 16 (+3)
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * Cantrips (at will): mage hand, minor illusion, ray of frost * 1st level (4 slots): charm person, detect magic, sleep * 2nd level (3 slots): detect thoughts, hold person * 3rd level (3 slots): lightning bolt, water breathing * 4th level (3 slots): blight, dimension door * 5th level (2 slots): dominate person

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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