← Monsters

Specter

Medium Undead chaotic evil

Armour class
12
Hit points
22 (5d8)
Speed
fly 50 ft., hover true ft.
Challenge
1
  • STR 1 (-5)
  • DEX 14 (+2)
  • CON 11 (+0)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages it knew in life but can't speak

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.