Shadow
Medium Undead chaotic evil
- Armour class
- 12
- Hit points
- 16 (3d8+3)
- Speed
- walk 40 ft.
- Challenge
- 1/2
- STR 6 (-2)
- DEX 14 (+2)
- CON 13 (+1)
- INT 6 (-2)
- WIS 10 (+0)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 10
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.