← Monsters

Scout

Medium Humanoid any alignment

Armour class
13
Hit points
16 (3d8+3)
Speed
walk 30 ft.
Challenge
1/2
  • STR 11 (+0)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 11 (+0)
  • WIS 13 (+1)
  • CHA 11 (+0)
Senses
passive Perception 15
Languages
any one language (usually Common)

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.