Satyr
Medium Fey chaotic neutral
- Armour class
- 14
- Hit points
- 31 (7d8)
- Speed
- walk 40 ft.
- Challenge
- 1/2
- STR 12 (+1)
- DEX 16 (+3)
- CON 11 (+0)
- INT 12 (+1)
- WIS 10 (+0)
- CHA 14 (+2)
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.