← Monsters

Satyr

Medium Fey chaotic neutral

Armour class
14
Hit points
31 (7d8)
Speed
walk 40 ft.
Challenge
1/2
  • STR 12 (+1)
  • DEX 16 (+3)
  • CON 11 (+0)
  • INT 12 (+1)
  • WIS 10 (+0)
  • CHA 14 (+2)
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.