← Monsters

Reef Shark

Medium Beast unaligned

Armour class
12
Hit points
22 (4d8+1)
Speed
swim 40 ft.
Challenge
1/2
  • STR 14 (+2)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 1 (-5)
  • WIS 10 (+0)
  • CHA 4 (-3)
Senses
blindsight 30 ft., passive Perception 12

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.