Reef Shark
Medium Beast unaligned
- Armour class
- 12
- Hit points
- 22 (4d8+1)
- Speed
- swim 40 ft.
- Challenge
- 1/2
- STR 14 (+2)
- DEX 13 (+1)
- CON 13 (+1)
- INT 1 (-5)
- WIS 10 (+0)
- CHA 4 (-3)
- Senses
- blindsight 30 ft., passive Perception 12
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.