Quipper
Tiny Beast unaligned
- Armour class
- 13
- Hit points
- 1 (1d4-1)
- Speed
- swim 40 ft.
- Challenge
- 0
- STR 2 (-4)
- DEX 16 (+3)
- CON 9 (-1)
- INT 1 (-5)
- WIS 7 (-2)
- CHA 2 (-4)
- Senses
- darkvision 60 ft., passive Perception 8
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.