← Monsters

Priest

Medium Humanoid any alignment

Armour class
13
Hit points
27 (5d8+5)
Speed
walk 25 ft.
Challenge
2
  • STR 10 (+0)
  • DEX 10 (+0)
  • CON 12 (+1)
  • INT 13 (+1)
  • WIS 16 (+3)
  • CHA 13 (+1)
Senses
passive Perception 13
Languages
any two languages

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: * Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): cure wounds, guiding bolt, sanctuary * 2nd level (3 slots): lesser restoration, spiritual weapon * 3rd level (2 slots): dispel magic, spirit guardians

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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