Phase Spider
Large Monstrosity unaligned
- Armour class
- 13
- Hit points
- 32 (5d10+5)
- Speed
- walk 30 ft., climb 30 ft.
- Challenge
- 3
- STR 15 (+2)
- DEX 15 (+2)
- CON 12 (+1)
- INT 6 (-2)
- WIS 10 (+0)
- CHA 6 (-2)
- Senses
- darkvision 60 ft., passive Perception 10
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.