Orc
Medium Humanoid chaotic evil
- Armour class
- 13
- Hit points
- 15 (2d8+6)
- Speed
- walk 30 ft.
- Challenge
- 1/2
- STR 16 (+3)
- DEX 12 (+1)
- CON 16 (+3)
- INT 7 (-2)
- WIS 11 (+0)
- CHA 10 (+0)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Orc
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.