← Monsters

Ogre Zombie

Large Undead neutral evil

Armour class
8
Hit points
85 (9d10+36)
Speed
walk 30 ft.
Challenge
2
  • STR 19 (+4)
  • DEX 6 (-2)
  • CON 18 (+4)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)
Senses
darkvision 60 ft., passive Perception 8
Languages
understands Common and Giant but can't speak

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.