Ogre Zombie
Large Undead neutral evil
- Armour class
- 8
- Hit points
- 85 (9d10+36)
- Speed
- walk 30 ft.
- Challenge
- 2
- STR 19 (+4)
- DEX 6 (-2)
- CON 18 (+4)
- INT 3 (-4)
- WIS 6 (-2)
- CHA 5 (-3)
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Common and Giant but can't speak
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.