Octopus
Small Beast unaligned
- Armour class
- 12
- Hit points
- 3 (1d6)
- Speed
- walk 5 ft., swim 30 ft.
- Challenge
- 0
- STR 4 (-3)
- DEX 15 (+2)
- CON 11 (+0)
- INT 3 (-4)
- WIS 10 (+0)
- CHA 4 (-3)
- Senses
- darkvision 30 ft., passive Perception 12
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.