← Monsters

Noble

Medium Humanoid any alignment

Armour class
15
Hit points
9 (2d8)
Speed
walk 30 ft.
Challenge
1/8
  • STR 11 (+0)
  • DEX 12 (+1)
  • CON 11 (+0)
  • INT 12 (+1)
  • WIS 14 (+2)
  • CHA 16 (+3)
Senses
passive Perception 12
Languages
any two languages

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.