Nightmare
Large Fiend neutral evil
- Armour class
- 13
- Hit points
- 68 (8d10+24)
- Speed
- walk 60 ft., fly 90 ft.
- Challenge
- 3
- STR 18 (+4)
- DEX 15 (+2)
- CON 16 (+3)
- INT 10 (+0)
- WIS 13 (+1)
- CHA 15 (+2)
- Senses
- passive Perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.