Minotaur Skeleton
Large Undead lawful evil
- Armour class
- 12
- Hit points
- 67 (9d10+18)
- Speed
- walk 40 ft.
- Challenge
- 2
- STR 18 (+4)
- DEX 11 (+0)
- CON 15 (+2)
- INT 6 (-2)
- WIS 8 (-1)
- CHA 5 (-3)
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can't speak
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.