Merfolk
Medium Humanoid neutral
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Speed
- walk 10 ft., swim 40 ft.
- Challenge
- 1/8
- STR 10 (+0)
- DEX 13 (+1)
- CON 12 (+1)
- INT 11 (+0)
- WIS 11 (+0)
- CHA 12 (+1)
- Senses
- passive Perception 12
- Languages
- Aquan, Common
Amphibious. The merfolk can breathe air and water.
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.