← Monsters

Manticore

Large Monstrosity lawful evil

Armour class
14
Hit points
68 (8d10+24)
Speed
walk 30 ft., fly 50 ft.
Challenge
3
  • STR 17 (+3)
  • DEX 16 (+3)
  • CON 17 (+3)
  • INT 7 (-2)
  • WIS 12 (+1)
  • CHA 8 (-1)
Senses
darkvision 60 ft., passive Perception 11

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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