Manticore
Large Monstrosity lawful evil
- Armour class
- 14
- Hit points
- 68 (8d10+24)
- Speed
- walk 30 ft., fly 50 ft.
- Challenge
- 3
- STR 17 (+3)
- DEX 16 (+3)
- CON 17 (+3)
- INT 7 (-2)
- WIS 12 (+1)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 11
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.