Mammoth
Huge Beast unaligned
- Armour class
- 13
- Hit points
- 126 (11d12+55)
- Speed
- walk 40 ft.
- Challenge
- 6
- STR 24 (+7)
- DEX 9 (-1)
- CON 21 (+5)
- INT 3 (-4)
- WIS 11 (+0)
- CHA 6 (-2)
- Senses
- passive Perception 10
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.