Lizardfolk
Medium Humanoid neutral
- Armour class
- 15
- Hit points
- 22 (4d8+4)
- Speed
- walk 30 ft., swim 30 ft.
- Challenge
- 1/2
- STR 15 (+2)
- DEX 10 (+0)
- CON 13 (+1)
- INT 7 (-2)
- WIS 12 (+1)
- CHA 7 (-2)
- Senses
- passive Perception 13
- Languages
- Draconic
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.