← Monsters

Lizardfolk

Medium Humanoid neutral

Armour class
15
Hit points
22 (4d8+4)
Speed
walk 30 ft., swim 30 ft.
Challenge
1/2
  • STR 15 (+2)
  • DEX 10 (+0)
  • CON 13 (+1)
  • INT 7 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)
Senses
passive Perception 13
Languages
Draconic

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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