← Monsters

Lemure

Medium Fiend lawful evil

Armour class
7
Hit points
13 (3d8)
Speed
walk 15 ft.
Challenge
0
  • STR 10 (+0)
  • DEX 5 (-3)
  • CON 11 (+0)
  • INT 1 (-5)
  • WIS 11 (+0)
  • CHA 3 (-4)
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.