Lemure
Medium Fiend lawful evil
- Armour class
- 7
- Hit points
- 13 (3d8)
- Speed
- walk 15 ft.
- Challenge
- 0
- STR 10 (+0)
- DEX 5 (-3)
- CON 11 (+0)
- INT 1 (-5)
- WIS 11 (+0)
- CHA 3 (-4)
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands infernal but can't speak
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.