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Lamia

Large Monstrosity chaotic evil

Armour class
13
Hit points
97 (13d10+26)
Speed
walk 30 ft.
Challenge
4
  • STR 16 (+3)
  • DEX 13 (+1)
  • CON 15 (+2)
  • INT 14 (+2)
  • WIS 15 (+2)
  • CHA 16 (+3)
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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