Lamia
Large Monstrosity chaotic evil
- Armour class
- 13
- Hit points
- 97 (13d10+26)
- Speed
- walk 30 ft.
- Challenge
- 4
- STR 16 (+3)
- DEX 13 (+1)
- CON 15 (+2)
- INT 14 (+2)
- WIS 15 (+2)
- CHA 16 (+3)
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
System Reference Document 5.1 · Creative Commons Attribution 4.0
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