Kobold
Small Humanoid lawful evil
- Armour class
- 12
- Hit points
- 5 (2d6-2)
- Speed
- walk 30 ft.
- Challenge
- 1/8
- STR 7 (-2)
- DEX 15 (+2)
- CON 9 (-1)
- INT 8 (-1)
- WIS 7 (-2)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Draconic
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.