Jackal
Small Beast unaligned
- Armour class
- 12
- Hit points
- 3 (1d6)
- Speed
- walk 40 ft.
- Challenge
- 0
- STR 8 (-1)
- DEX 15 (+2)
- CON 11 (+0)
- INT 3 (-4)
- WIS 12 (+1)
- CHA 6 (-2)
- Senses
- passive Perception 13
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.