← Monsters

Homunculus

Tiny Construct neutral

Armour class
13
Hit points
5 (2d4)
Speed
walk 20 ft., fly 40 ft.
Challenge
0
  • STR 4 (-3)
  • DEX 15 (+2)
  • CON 11 (+0)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 7 (-2)
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages of its creator but can't speak

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.