Hobgoblin
Medium Humanoid lawful evil
- Armour class
- 18
- Hit points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Challenge
- 1/2
- STR 13 (+1)
- DEX 12 (+1)
- CON 12 (+1)
- INT 10 (+0)
- WIS 10 (+0)
- CHA 9 (-1)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.