Hell Hound
Medium Fiend lawful evil
- Armour class
- 15
- Hit points
- 45 (7d8+14)
- Speed
- walk 50 ft.
- Challenge
- 3
- STR 17 (+3)
- DEX 12 (+1)
- CON 14 (+2)
- INT 6 (-2)
- WIS 13 (+1)
- CHA 6 (-2)
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can't speak it
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.