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Guardian Naga

Large Monstrosity lawful good

Armour class
18
Hit points
127 (15d10+45)
Speed
walk 40 ft.
Challenge
10
  • STR 19 (+4)
  • DEX 18 (+4)
  • CON 16 (+3)
  • INT 16 (+3)
  • WIS 19 (+4)
  • CHA 18 (+4)
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: * Cantrips (at will): mending, sacred flame, thaumaturgy * 1st level (4 slots): command, cure wounds, shield of faith * 2nd level (3 slots): calm emotions, hold person * 3rd level (3 slots): bestow curse, clairvoyance * 4th level (3 slots): banishment, freedom of movement * 5th level (2 slots): flame strike, geas * 6th level (1 slot): true seeing

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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