← Monsters

Goblin

Small Humanoid neutral evil

Armour class
15
Hit points
7 (2d6)
Speed
walk 30 ft.
Challenge
1/4
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 10 (+0)
  • INT 10 (+0)
  • WIS 8 (-1)
  • CHA 8 (-1)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.