Goblin
Small Humanoid neutral evil
- Armour class
- 15
- Hit points
- 7 (2d6)
- Speed
- walk 30 ft.
- Challenge
- 1/4
- STR 8 (-1)
- DEX 14 (+2)
- CON 10 (+0)
- INT 10 (+0)
- WIS 8 (-1)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.