Goat
Medium Beast unaligned
- Armour class
- 10
- Hit points
- 4 (1d8)
- Speed
- walk 40 ft.
- Challenge
- 0
- STR 12 (+1)
- DEX 10 (+0)
- CON 11 (+0)
- INT 2 (-4)
- WIS 10 (+0)
- CHA 5 (-3)
- Senses
- passive Perception 10
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.