← Monsters

Goat

Medium Beast unaligned

Armour class
10
Hit points
4 (1d8)
Speed
walk 40 ft.
Challenge
0
  • STR 12 (+1)
  • DEX 10 (+0)
  • CON 11 (+0)
  • INT 2 (-4)
  • WIS 10 (+0)
  • CHA 5 (-3)
Senses
passive Perception 10

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.