← Monsters

Gnoll

Medium Humanoid chaotic evil

Armour class
15
Hit points
22 (5d8)
Speed
walk 30 ft.
Challenge
1/2
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 11 (+0)
  • INT 6 (-2)
  • WIS 10 (+0)
  • CHA 7 (-2)
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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