Gnoll
Medium Humanoid chaotic evil
- Armour class
- 15
- Hit points
- 22 (5d8)
- Speed
- walk 30 ft.
- Challenge
- 1/2
- STR 14 (+2)
- DEX 12 (+1)
- CON 11 (+0)
- INT 6 (-2)
- WIS 10 (+0)
- CHA 7 (-2)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.