Giant Wasp
Medium Beast unaligned
- Armour class
- 12
- Hit points
- 13 (3d8)
- Speed
- walk 10 ft., fly 50 ft.
- Challenge
- 1/2
- STR 10 (+0)
- DEX 14 (+2)
- CON 10 (+0)
- INT 1 (-5)
- WIS 10 (+0)
- CHA 3 (-4)
- Senses
- passive Perception 10
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.