Giant Vulture
Large Beast neutral evil
- Armour class
- 10
- Hit points
- 22 (3d10+6)
- Speed
- walk 10 ft., fly 60 ft.
- Challenge
- 1
- STR 15 (+2)
- DEX 10 (+0)
- CON 15 (+2)
- INT 6 (-2)
- WIS 12 (+1)
- CHA 7 (-2)
- Senses
- passive Perception 13
- Languages
- understands Common but can't speak
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.