Giant Shark
Huge Beast unaligned
- Armour class
- 13
- Hit points
- 126 (11d12+55)
- Speed
- swim 50 ft.
- Challenge
- 5
- STR 23 (+6)
- DEX 11 (+0)
- CON 21 (+5)
- INT 1 (-5)
- WIS 10 (+0)
- CHA 5 (-3)
- Senses
- blindsight 60 ft., passive Perception 13
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.