← Monsters

Giant Sea Horse

Large Beast unaligned

Armour class
13
Hit points
16 (3d10)
Speed
swim 40 ft.
Challenge
1/2
  • STR 12 (+1)
  • DEX 15 (+2)
  • CON 11 (+0)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)
Senses
passive Perception 11

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.