Giant Sea Horse
Large Beast unaligned
- Armour class
- 13
- Hit points
- 16 (3d10)
- Speed
- swim 40 ft.
- Challenge
- 1/2
- STR 12 (+1)
- DEX 15 (+2)
- CON 11 (+0)
- INT 2 (-4)
- WIS 12 (+1)
- CHA 5 (-3)
- Senses
- passive Perception 11
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.