Giant Octopus
Large Beast unaligned
- Armour class
- 11
- Hit points
- 52 (8d10+8)
- Speed
- walk 10 ft., swim 60 ft.
- Challenge
- 1
- STR 17 (+3)
- DEX 13 (+1)
- CON 13 (+1)
- INT 4 (-3)
- WIS 10 (+0)
- CHA 4 (-3)
- Senses
- darkvision 60 ft., passive Perception 14
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.