Giant Elk
Huge Beast unaligned
- Armour class
- 15
- Hit points
- 42 (5d12+10)
- Speed
- walk 60 ft.
- Challenge
- 2
- STR 19 (+4)
- DEX 16 (+3)
- CON 14 (+2)
- INT 7 (-2)
- WIS 14 (+2)
- CHA 10 (+0)
- Senses
- passive Perception 14
- Languages
- Giant Elk, understands Common, Elvish, and Sylvan but can't speak
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.