Giant Centipede
Small Beast unaligned
- Armour class
- 13
- Hit points
- 4 (1d6+1)
- Speed
- walk 30 ft., climb 30 ft.
- Challenge
- 1/4
- STR 5 (-3)
- DEX 14 (+2)
- CON 12 (+1)
- INT 1 (-5)
- WIS 7 (-2)
- CHA 3 (-4)
- Senses
- blindsight 30 ft., passive Perception 8
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.