Giant Bat
Large Beast unaligned
- Armour class
- 13
- Hit points
- 22 (4d10)
- Speed
- walk 10 ft., fly 60 ft.
- Challenge
- 1/4
- STR 15 (+2)
- DEX 16 (+3)
- CON 11 (+0)
- INT 2 (-4)
- WIS 12 (+1)
- CHA 6 (-2)
- Senses
- blindsight 60 ft., passive Perception 11
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.