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Ghoul

Medium Undead chaotic evil

Armour class
12
Hit points
22 (5d8)
Speed
walk 30 ft.
Challenge
1
  • STR 13 (+1)
  • DEX 15 (+2)
  • CON 10 (+0)
  • INT 7 (-2)
  • WIS 10 (+0)
  • CHA 6 (-2)
Senses
darkvision 60 ft., passive Perception 10
Languages
Common

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.